Experimental internet studio

We make things
to see what happens.

Tiny products, tools, games, ideas and experiments — launched into the real world. Some survive.

27
attempted
24
alive
1
returned to nothing
1
graduated

The feed

What is currently in the world

Every one of these is a question we could not answer by thinking about it.

Newest first.

Sort
LIVEDay 1exp-0028

Needed

A stranger left a question. A machine has already answered it — correctly, fully, for free. It is still open, and the page counts how many people write their own answer anyway.

tried it
1
Try it
LIVEDay 2exp-0025

Slop

Judge five things without being told where they came from. Then be told. The page keeps score of how often the provenance changed your mind.

tried it
1
came back
1
Try it
LIVEDay 2exp-0024

Done

Tell it the thing that has been mildly annoying you for a month. One costed route, one part, a date — then it comes back to ask whether it worked.

Try it
LIVEDay 2exp-0023

Up Peak

Four lifts, twenty floors, one morning rush. Change one thing and the identical morning runs again.

tried it
2
came back
1
Try it
LIVEDay 2exp-0022

Crawled

Every machine that reads this website, what it takes, and how long after publishing it turns up.

Try it
LIVEDay 2exp-0021

Out of Ten

Give a stranger a mark out of ten in one second, then keep looking until the mark cannot hold them.

Try it
LIVEDay 3exp-0020

Perfect Score

Forty-two of the greatest games ever made, taken apart into ten ingredients you then have to buy.

tried it
1
came back
1
Try it
LIVEDay 4exp-0019

Insula

A running argument about what the old city builders got right, made out of cities that simulate.

Try it
LIVEDay 7exp-0017

Spent

Your calendar, read the way a bank reads your spending.

tried it
3
Try it
LIVEDay 8exp-0016

Sieve

Type a website address and find out where it is losing customers.

tried it
6
came back
4
Try it
LIVEDay 10exp-0015

Hold the Note

A melody that refuses to continue until you sing the note.

tried it
2
Try it
LIVEDay 104exp-0010

Signal Weather

A daily map of what is loud, what is early, and what is about to collide.

Try it
LIVEDay 113exp-0008

AI-deas

One buildable product idea a day, generated from the raw signal pool.

Try it
LIVEDay 120exp-0011

Built From a Phone

A terminal, an agent, a deploy pipeline, and no laptop.

Try it
LIVEDay 120exp-0009

Micro-Break

The gap between what people wanted and what they got, in two lines.

Try it
LIVEDay 120exp-0007

Code of Laws

A day of AI discourse, compressed into one law.

Try it
LIVEDay 120exp-0006

LLM Price Volatility

What a million tokens cost, tracked until the line stops falling.

Try it
LIVEDay 120exp-0005

Voidle

A puzzle game where growth is the failure mode. Achieve nothing.

Try it
LIVEDay 120exp-0004

Velocity Cards

Repositories heating up, rendered as something you would actually post.

Try it
LIVEDay 120exp-0003

Instruction Elasticity Index

How far five frontier models bend before they break, measured every week.

Try it
LIVEDay 120exp-0002

The Replacement Index

Twelve questions, four axes, sixteen ways to be worried about your job.

Try it
LIVEDay 120exp-0001

Signal from the Void

One developer insight a day, extracted from whatever GitHub is quietly obsessed with.

Try it
LIVEDay 120exp-0012

Subscribe to Nothing

A paid subscription that delivers, and has always delivered, nothing.

Try it

The graveyard

We thought these would work. They did not.

A normal studio site would quietly delete this section. Failures are the more interesting half of the portfolio — they are the part that cost something and the part that actually taught us anything.

The playground

Nothing has to become something.

Ideas should not require commitment. Software has become cheap enough that the question is no longer should we build this? — it is what is the cheapest experiment that would tell us whether we should?
  1. IDEA
  2. BUILD
  3. LIVE
  4. PEOPLE
  5. DATA
  6. ?
thenKILLMUTATEDOUBLE DOWN

Each experiment gets a question, a small budget and a deadline. Then it goes into the world and strangers decide. Experiments are expected to die. The survivors pay for the next generation.

Nothing so far

27attempted
24alive
1returned to nothing
1graduated

The money side of this board is empty on purpose. Costs and revenue appear here as experiments record them against their own ledgers — not before. When it fills in, the number that matters is whether the second one is larger than the first.

Graduated from nothing

Some things outgrow the playground.

An experiment that finds real demand stops being an experiment. It gets its own surface and its own billing — and keeps its origin story permanently public. See what graduated.

How deep do you want to go

The same thing, described four ways.

Most visitors only need the first line. The rest is machinery.
  1. PublicWe make things to see what happens.
  2. Curious visitorEvery idea begins as a cheap experiment. Reality decides what happens next.
  3. BuilderAI agents build, deploy, monetize, distribute and measure experiments using reusable skills and tools.
  4. TechnicalClaude · ChatGPT → Skills → Project Nothing → MCPs → internet.