Voidle
A puzzle game where growth is the failure mode. Achieve nothing.
Did you like it?
Why it ended. Not enough engagement. Four months up, unmeasured, and nobody visibly came back to play it.
- What it does
- A sliding-tile puzzle played backwards: merge tiles past a threshold and they vanish. Empty the board to win.
- Who it is for
- For anyone with five minutes and a 2048 habit.
Notes from the making (2)
- launched — 5 levels of psychological deception
- returned to nothing — not enough engagement
This page stays up whatever happens to the experiment. The record it is drawn from is public: /api/nothing/experiments.
