Project Nothing

Experiments

Voidle

A puzzle game where growth is the failure mode. Achieve nothing.

Went up May 4, 2026GoneGame
See what is left of it →
Did you like it?

Why it ended. Not enough engagement. Four months up, unmeasured, and nobody visibly came back to play it.

What it does
A sliding-tile puzzle played backwards: merge tiles past a threshold and they vanish. Empty the board to win.
Who it is for
For anyone with five minutes and a 2048 habit.
Notes from the making (2)
  1. launched — 5 levels of psychological deception
  2. returned to nothing — not enough engagement

This page stays up whatever happens to the experiment. The record it is drawn from is public: /api/nothing/experiments.